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As one of the new features in Away3D 4.1, we wanted to test the speed and amount of particles we could get running with the particle animator classes.

The results were pretty impressive: this particular demo has a total of 131,072 particles being independently animated at 60 fps. The particles are also lit by two lightsources in realtime. Because all positional data is calculated directly on the GPU, the test uses very little CPU cycles, making it idea for real-world use in complex scenes.