Sensarium

The Sensarium is an intelligent recliner that can interact with its users via various sensors, and adapt its fulldome program to his/her behaviour and biofeedback.

Away Studios were commissioned by the creator, Austrian-based entertainment innovator Attraktion, to build a space-themed interactive game for a Sensarium exhibit at the ITCC (Information Technology Communication…

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Digital Globe

In collaboration with open source data mining company 51 Degrees, Digital Globe was built to be the very first web-based interactive visualisation of global mobile data use.

The project was part-funded by Innovate UK as a proof of concept application for displaying large interactive datasets.

51 Degrees provided the data by compressing more that 3 months of collected traffic…

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Heineken Project AR App

The Heineken Project is an Augmented Reality application, turning your phone into an interactive toy that reacts to a Heineken bottle or glass placed in front of the camera. Away Studios developed the 3D component of the application that included particle effects and 3D-mapped visuals overlaid onto the video feed in realtime. The project was commissioned by Heineken and required…

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Realtime Diamond Renderer

Away Studios developed a collection of Away3D extensions specifically for the realtime rendering of diamond jewellery. The proof-of-concept was commissioned by well known jewellery manufacturer, and produced as part of a consultancy for the Germany-based digital agency Metrix Internet Design.

The delivery included:

  • Custom reflection map material for simulating internal
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Nike Team Headwear

The Nike Team headwear site is a web-based flash application, providing an interactive 3D environment for customisation of the Nike headwear product line. Away Studios provided a variety of development services including texture & material management, advanced rendering through custom shaders, refined workflow for model production and direct interaction with the 3D …

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Anatomy Viewer

The Anatomy Viewer module for Primal Pictures provides a real time environment to view extremely high-resolution 3D anatomy models. Explore the human body by rotating and zooming in to areas of interest. Selectively hide/reveal or make x-ray/opaque any of the anatomical structures or even whole groups such as muscles, vessel systems, organ systems, etc. Highlight any items in-situ…

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Invawayders

Created as part of the accompanying content for the Adobe Gaming SDK, Invawayders is a open source 3D shoot-em-up inspired by the 80s arcade classic Space Invaders by Taito. It uses the Away3D engine for graphics, and the Ash framework for game logic.

As well as a facebook version, the game can be played on mobile devices using the accelerometer for control. You can download the latest…

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Gloop a Hoop

Initially created to promote the launch of Adobe AIR 3.3 in March 2012 (and subsequently launched as an independent 3D mobile game), Gloop a Hoop was one of the first Adobe AIR games to use hardware accelerated Stage3D graphics on a mobile platform. The project was a collaboration between Away Studios and Freakish Kid.

Taking something from the Angry Birds genre, the objective is to…

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Sparkle a Moment

To showcase the hardware acceleration capabilities of Adobe’s Flash Player 11 prior to its release, the Away3D Team and Finnish demosceners EvoFlash teamed up to produce a 4 minute journey of soothing 3D experimentation.

Sparkle a moment has many elements that were new to Away3D at the time, such as procedural textures, post-processing effects and realtime phyiscs. The …

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Disconnected

Created in a matter of weeks for the Adobe Max 2010 conference in Los Angeles, Disconnected was one of the first realtime 3D demos to use the Flash Player’s new Stage3D APIs (codenamed “Molehill” at the time). Work was carried out in an ad-hoc exploration of ideas with a production team formed from 3D engine authors Away3D and finnish demosceners EvoFlash.

The demo…

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