The Sensarium is an intelligent recliner that can interact with its users via various sensors, and adapt its fulldome program to his/her behaviour and biofeedback.

Away Studios were commissioned by the creator, Austrian-based entertainment innovator Attraktion, to build a space-themed interactive game for a Sensarium exhibit at the ITCC (Information Technology Communication Complex) in Riyadh, Saudi Arabia.

Visuals were created to be compatible with the Sensarium’s fulldome projection system, of a similar type to that used in much larger projection setups for planetarium-style videos. A bespoke “Domemaster” view was developed as an Away3D extension, to achieve the necessary wrap-around visual experience.

The game is controlled through a series of sensory input coming from the chair, including a state of the art biofeedback sensor attached to the user’s hand. Inputs from heart rate, breathing and skin conductance are used to control the progression through a fantasy starscape, searching for a specified planet type. Score is determined by how quickly the user can locate each planet requested by the game.

In addition, wind, heat and sound emitters built into the chair react to passing star and space debris, further heightening the experience.





Created as part of the accompanying content for the Adobe Gaming SDK, Invawayders is a open source 3D shoot-em-up inspired by the 80s arcade classic Space Invaders by Taito. It uses the Away3D engine for graphics, and the Ash framework for game logic.

As well as a facebook version, the game can be played on mobile devices using the accelerometer for control. You can download the latest version of Invawayders for iOS from the AppStore, and for Android from Google Play.

Source files can be found by going to the Away Studios github repository.


Gloop a Hoop

Initially created to promote the launch of Adobe AIR 3.3 in March 2012 (and subsequently launched as an independent 3D mobile game), Gloop a Hoop was one of the first Adobe AIR games to use hardware accelerated Stage3D graphics on a mobile platform. The project was a collaboration between Away Studios and Freakish Kid.

Taking something from the Angry Birds genre, the objective is to complete the levels in sequence by splatting your gloop onto a target, making use of a variety of ‘hoops’ that give your gloop special abilities and collecting as many jelly balls along the way. The following is an excerpt from the game’s facebook description

Welcome to Gloop Labs! You’ve been hired to ‘splat’ test Gloop – a gelatine substance that lives to eat jelly and SPLAT! Guide him through his glooptastic exercises to test his splat-i-ness! Using various power hoops to get him to his target its up to you as ‘Lead Splat Tester’ to make sure he is the best Gloop that he can be.

The initial launch platforms for the game were Android and iOS, where the game can still be downloaded. An upgraded version of the game was then released on facebook to compliment the mobile versions, along with a promotional video

The game has since been released as an open source example of Stage3D content, using Away3D for graphics and the AS3 library WCK (based on Box2D) for realtime 2D physics.